Sep
27

YouTube Shuffle

Same concept here as my previous Music Day post, except with my YouTube Favorites list: I’m gonna put this bad boy on shuffle and see what happens.

1. “Explosion”

This is a video clip of an unmanned rocket carrying a GPS satellite exploding shortly after takeoff.  It was really close to the ground so there was a lot of damage, but nobody was injured. Which is kind of crazy once you watch the video and see all the burning debris and fuel crashing all over the place.

2. “Lion King in 5 Seconds”

Cold-blooded, man. There’s a whole series of these “…in 5 seconds” videos, mostly for movies. Not all of them remind people of sad moments in cherished childhood movies though.

3. “The Brothers Mario”

Yes. YES. Using the PC version of Grand Theft Auto IV, these guys made a trailer for a gangster movie starring Mario Bros. characters. They followed it with a sequel “Brothers Mario 2: Kong Country“. Check these out if you love Mario or Grand Theft Auto or bad puns.

Sep
27

Review Day – Kirby Mass Attack (DS)

Nintendo says they try to do something different with each installment of their big franchises, but it seems like nothing is ever really a huge deviation from the mean. Every Zelda game since Ocarina of Time has been trying to be a better Ocarina of Time, Pokemon just keeps shoveling boatloads of new monsters down your throat, and it’s becoming really hard to find new reasons for Samus to lose all her power-ups at the beginning of Metroid games now (with the latest being “a man told her not to use them, so okay”).

Metroid Other M

"Sorry Samus, no girls allowed in space."

The exception here is Kirby. While a few of these games do fall into the usual Kirby routine, you don’t have to look too hard to find one that’s really different, and Mass Attack is the latest example of this.

Kirby’s out doing whatever Kirby does one day and some wizard zonks him with a wand that turns him into ten smaller versions of himself, and now you’ve got to beat him up. I do love a simple premise, and KMA has a simple control scheme to go with it; the action is controlled entirely with the stylus and touch screen. Your gaggle of Kirbies goes wherever you point, you can grab and fling them individually onto enemies, double-tap to sic ‘em all on one target, and with a few exceptions, that’s pretty much it.  If a Kirby is hit by an enemy, he’ll turn from pink to blue; if a blue one’s hit, it’s toast unless you can fling another Kirby up to catch his ghost before it gets away.

KMA1

Stuff of nightmares here.

There’s no eating bad guys and stealing their powers this time around. Instead, you just tap an enemy to send your party swarming after it (or fling Kirbies at it if it’s flying out of reach) and they pummel it into submission.  There’s always been something a little unnerving about Kirby, and watching ten of him pile onto a Waddle-Dee and just beat the ever-living hell out of it does little to help the uneasy thoughts.

It’s deceptively simple.  As you progress, you’re put in situations that really test your ability to quickly and efficiently manage all your Kirbies.  One level has you climbing the inside of an unstable tree; the stage tips left and right as your group runs around, and if you dawdle for too long on one side or the other the whole thing collapses.

If you keep your Kirbies alive and unharmed and pick up medals scattered around each stage, you unlock some extras and bonus games. One of these is a simple vertically-scrolling shooter, complete with boss battles and power-ups.  Some of these aren’t as fun as others, but there are a few treats here that will really extend your play time beyond the main game (which itself has a fair level of replay value in the form of alternate pathways and going for high scores).

The music is your typical Kirby fare–inoffensive, with a few catchy tunes here and there.

All in all, KMA is a fun little time-waster that you’ll keep coming back to for a while.

Highly Recommended

Sep
20

Impressions – Deadly Premonition (XBox 360)

This game is nuttier than squirrel turds.

A girl is murdered in a peculiar fashion in the rural town of Greenvale, and FBI agent Francis York Morgan is sent in to investigate.  You inspect crime scenes, talk to the townsfolk, drive around, and occasionally slip into a nightmare world full of zombie ghosts.

With the over-the-shoulder camera view and gunplay, the game will remind you a bit of Resident Evil 4 if Resident Evil 4 was made by a less competent developer.  But you don’t pick up Deadly Premonition for the compelling gameplay (at least I didn’t). You pick it up because the game is just insane, and must be experienced.

York

Too cool for school.

When you first meet Agent York, he’s driving his old muscle car to Greenvale. He’s speeding in the pouring rain, reading the case file on his laptop, talking on his cell phone about the sadomasochistic undertones of The Tom & Jerry Show, and smoking a cigarette. Of course this ends with him rolling the car into the woods in spectacular fashion and he decides to just hoof it the rest of the way to town.

At this point you realize that York talks a lot to what I can only assume is an imaginary friend named Zach. You make your way through the woods (easily the most tedious part of the game) and run into Sheriff Woodman and his deputy Emily. Immediately after introducing himself to Emily and without moving even an inch further away, York begins talking to Zach about how hot Emily is and how he’d better not tell her about all the undead ghouls he just slaughtered in the woods or she’ll think he’s crazy.

You get set up in the hotel, where you can buy a lollipop from the vending machine for the low price of $26.  You have breakfast, and then this happens:

Apparently, there was an “F” and a “K” in the coffee, and apparently, this is vital information for solving a murder in the woods.

I’ve only spent a few hours with the game, but so far I’ve:

  • found an enormous can of pickles in a shack and eaten it
  • took a nap on a mattress lying on the ground in the cemetery
  • had my FBI paycheck docked $50 for forgetting to shower and being “a stinky agent”
  • gone fishing and caught bullets somehow
  • stared into peoples’ windows for several hours while they slept
  • talked extensively with my imaginary friend Zach about Tremors
  • paid a local idiot hundreds of dollars to spit on my car and tell me to leave

The gameplay, graphics, and sound are all pretty bleh, but for $20 I can’t really complain. There’s a lot to do in the game, and a lot of random insanity going on to keep me interested.

Sep
20

The Long Tail – My Thoughts

I did part of a group presentation on long tail last week for class. I’ve always found this kind of statistical stuff pretty boring, but this wasn’t so bad–probably because a lot of it was related to stuff I’m actually interested in.

Long Tail

Something about Jurassic Park I guess.

The idea is basically that you can make just as much money (or more) selling a lot of different things in smaller quantities as you can selling huge quantities of just a few things. The catch is that you need virtually unlimited shelf space in order to offer a wide enough variety of products for this to be a feasible business model.  For brick-and-mortar stores, this is impossible. For online stores like Amazon, not so much.

Netflix is also an example of the long tail in action.  One thing Netflix and Amazon have in common is a recommendation system. They stock the hit books and movies that draw people in and then, through recommendations, guide customers down the long tail to the more obscure products in their libraries.  A purely long tail library won’t work because the hits aren’t there to draw people in (MP3.com was an example of this kind of setup).

Now that Netflix is splitting its streaming and mail-based services into different companies, I’m wondering how long either one will last. The costs for running a purely mail-based system are higher than streaming (plus there are the limitations that come along with trading in a physical product to consider). On the other hand, their streaming library, while extensive, hasn’t done well in the past as far as stocking the latest hits is concerned. While the inclusion of video games in the new mail-based system is a plus for people like me, will it be enough to keep Qwikster afloat in an increasingly digital world?

Sep
17

About School

I’m a graduate student at Texas State University, studying New Media. It’s a pretty awesome program and a pretty awesome school.

Old Main

All of my classes are in here. Not as haunted as you might expect!

One of our professors, Cindy Royal, was recently named one of America’s 50 most social media savvy professors. So we are kind of a big deal.

I work as a GA in the office of the Graduate College. I maintain their website, process test scores, and do some general IT stuff.

The one downside to all of this is my commute from the west side of Austin. I spend about two hours every day driving. I can take the bus on days that I don’t have to stay late for class or meetings, but there aren’t many of those days.

I’ve got two semesters left, counting this one. I think I’d like to pursue a PhD, but maybe not quite as much as I’d like to pursue paying off my student loans. Still deciding.

Sep
17

Review Day – Catherine (XBox 360)

Vincent

Pretty much this.

This is a weird game.

You are Vincent Brooks, a 32 year-old manchild perfectly content to work a crummy job for the rest of his life and never commit to his domineering girlfriend of five years, Katherine. Once she starts talking pressuring him to meet her parents, Vincent loses what little cool he had and ends up drunkenly hooking up with a random younger woman named Catherine, who happens to be a stage five clinger.

On top of all this, you and every other guy in town are cursed with horrific nightmares every night–and if you die in them, you die in real life. And there’s your premise.

Vincent

Vincent orders a foot-long coney. Maybe.

As far as actual gameplay goes, it’s split up into day and night. During the day, you progress the plot by talking with other characters, answering questions, making moral choices and the like. This all affects the game’s karma system, which influences which of the eight endings you’ll get.

During the night, you control Vincent in his nightmares. This involves running around, pushing blocks in order to climb a tower and escape falling to your doom. There are special blocks that explode, crumble beneath you, launch you into the air, and more. There are also enemies to contend with–in the dream world, all the men see each other as sheep. This is the actual “gameplay” part of the game–trying to scale the towers as quickly as possible, occasionally while dealing with a boss enemy.

It’s a weird, weird game, but I liked it. Particularly great is the dream soundtrack, consisting entirely of remixes of famous orchestral pieces by Bach, Beethoven and the like.

There are eight endings. I’ve only seen one. I may go back to get another, but it’ll only be because I like the block-pushing puzzle parts of the game and not the doofus characters the story’s about.

Game Over

Somehow a bit more disheartening than a regular "Game Over."

Sep
17

Music Day – Shuffle

Okay, for today’s post, I’m going to set my entire music library to shuffle. The next three songs that pop up, I’ll write a bit about and post a YouTube video.

First up is….

Chrono Trigger – Robo Gang Johnny

So this is from a Super Nintendo game called Chrono Trigger, one of my favorite games. It’s about some kids that go on a time-travelling adventure to save the world and stuff. Early on they end up in the post-apocalypse, where mutants and killer robots run rampant. I guess the developers took two staples of any good post-apocalypse (robots and biker gangs) and combined them to form Robo Gang Johnny. You race Johnny across the wasteland on a hover bike for no apparent reason.

Next up is…

Frank Sinatra – Have Yourself A Merry Little Christmas

Well sure, why not. Sinatra just sounds great all the time. Even if he’s singing a Christmas song at the tail end of a record-setting heat wave.

Finally, we have…

Link’s Awakening – Shadow Battle (Inception)

I sure do have a lot of video game music in my library…

This is actually a remix of the final battle music from the Game Boy game The Legend of Zelda: Link’s Awakening. It was the game that got me hooked on the series, and it’s still one of my favorites. You get to trade an alligator a can of dog food for a bunch of bananas. Simpler times…